Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/PreviewMesh.h |
Include |
#include "PreviewMesh.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/PreviewMesh.cpp |
Find nearest point on current mesh to given WorldPoint Requires that bBuildSpatialDataStructure = true unless bLinearSearch = true
nearest point in world space
Parameter |
Description |
---|---|
WorldPoint |
point in world space |
bLinearSearch |
test every triangle. On a mesh where only a few queries will be run, this is faster than building the spatial data structure. |