| UBaseDynamicMeshComponent::ApplyTransform()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h |
Include |
#include "SimpleDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp |
virtual void ApplyTransform
(
const FTransform3d & Transform,
bool bInvert
)
Apply transform to internal mesh. Updates Octree and RenderProxy if available.
Parameter |
Description |
---|---|
bInvert |
if true, inverse tranform is applied instead of forward transform |