USimpleDynamicMeshComponent::ApplyTransform

Apply transform to internal mesh. Updates Octree and RenderProxy if available.

Windows
MacOS
Linux

Override Hierarchy

UBaseDynamicMeshComponent::ApplyTransform()

USimpleDynamicMeshComponent::ApplyTransform()

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h

Include

#include "SimpleDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp

Syntax

virtual void ApplyTransform
(
    const FTransform3d & Transform,
    bool bInvert
)

Remarks

Apply transform to internal mesh. Updates Octree and RenderProxy if available.

Parameters

Parameter

Description

bInvert

if true, inverse tranform is applied instead of forward transform

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