USimpleDynamicMeshComponent::Bake

Write the internal mesh to a MeshDescription

Windows
MacOS
Linux

Override Hierarchy

UBaseDynamicMeshComponent::Bake()

USimpleDynamicMeshComponent::Bake()

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h

Include

#include "SimpleDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp

Syntax

virtual void Bake
(
    FMeshDescription * MeshDescription,
    bool bHaveModifiedTopology,
    const FConversionToMeshDescriptionOptions & ConversionOptions
)

Remarks

Write the internal mesh to a MeshDescription

Parameters

Parameter

Description

bHaveModifiedTopology

if false, we only update the vertex positions in the MeshDescription, otherwise it is Empty()'d and regenerated entirely

ConversionOptions

struct of additional options for the conversion

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