Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h |
Include |
#include "SimpleDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp |
void FastNotifyTriangleVerticesUpdated
(
const TArray< int32 > & Triangles,
EMeshRenderAttributeFlags UpdatedAttributes
)
This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()