| UBaseDynamicMeshComponent::NotifyMeshUpdated()
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h |
Include |
#include "SimpleDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp |
virtual void NotifyMeshUpdated()
Change tracking/etc Call this if you update the mesh via GetMesh(). This will destroy the existing RenderProxy and create a new one.