Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h |
Include |
#include "SimpleDynamicMeshComponent.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp |
virtual void SetExternalDecomposition
(
TUniquePtr< FMeshRenderDecomposition > Decomposition
)
Configure a decomposition of the mesh, which will result in separate render buffers for each decomposition triangle group. Invalidates existing SceneProxy.