USimpleDynamicMeshComponent::SetExternalDecomposition

Configure a decomposition of the mesh, which will result in separate render buffers for each decomposition triangle group.

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MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h

Include

#include "SimpleDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp

Syntax

virtual void SetExternalDecomposition
(
    TUniquePtr< FMeshRenderDecomposition > Decomposition
)

Remarks

Configure a decomposition of the mesh, which will result in separate render buffers for each decomposition triangle group. Invalidates existing SceneProxy.

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