USimpleDynamicMeshComponent::UpdateTangents

Copy externally-calculated tangents into the internal tangets buffer.

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/SimpleDynamicMeshComponent.h

Include

#include "SimpleDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/SimpleDynamicMeshComponent.cpp

Syntax

void UpdateTangents
(
    const FMeshTangentsf * ExternalTangents,
    bool bFastUpdateIfPossible
)

Remarks

Copy externally-calculated tangents into the internal tangets buffer.

Parameters

Parameter

Description

bFastUpdateIfPossible

if true, will try to do a fast normals/tangets update of the SceneProxy, instead of full invalidatiohn

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss