FSimpleMeshProcessingBaseOp

Dynamic Mesh Operator that has a separate PositionBuffer that contains copy of input vertex positions.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ModelingOperators

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/Public/BaseOps/SimpleMeshProcessingBaseOp.h

Include

#include "BaseOps/SimpleMeshProcessingBaseOp.h"

Syntax

class FSimpleMeshProcessingBaseOp : public FDynamicMeshOperator

Remarks

Dynamic Mesh Operator that has a separate PositionBuffer that contains copy of input vertex positions. These can be modified by operator and then UpdateResultMeshPositions() can be copied to update ResultMesh.

UpdateResultMeshNormals() recalculates normals

Variables

Name Description

Protected variable

TArray< FVector...

 

PositionBuffer

Constructors

Name Description

Public function

FSimpleMeshProcessingBaseOp

(
    const FDynamicMesh3* Mesh
)

Destructors

Functions

Name Description

Public function

void

 

SetTransform

(
    const FTransform3d& XForm
)

Set ability on protected transform.

Public function

void

 

UpdateResultMeshNormals()

Recompute noramls of ResultMesh

Public function

void

 

UpdateResultMeshPositions()

Copy the PositionBuffer locations back to the ResultMesh

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss