FGroupEdgeInsertionOp::GetEdgeLocations

Converts GroupEdgeEids into pairs of endpoints, since ResultMesh is inaccessible without extracting it.

Windows
MacOS
Linux

References

Module

ModelingOperators

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/Public/CuttingOps/GroupEdgeInsertionOp.h

Include

#include "CuttingOps/GroupEdgeInsertionOp.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/Private/CuttingOps/GroupEdgeInsertionOp.cpp

Syntax

void GetEdgeLocations
(
    TArray< TPair< FVector3d, FVector3d >> & EndPointPairsOut
) const

Remarks

Converts GroupEdgeEids into pairs of endpoints, since ResultMesh is inaccessible without extracting it. Can be used to render the added loops. Clears EndPointPairsOut before use.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss