EModelingModeAssetGenerationLocation

Windows
MacOS
Linux

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h

Include

#include "ModelingToolsEditorModeSettings.h"

Syntax

enum EModelingModeAssetGenerationLocation
{
    AutoGeneratedWorldRelativeAssetPath,
    AutoGeneratedGlobalAssetPath,
    CurrentAssetBrowserPathIfAvailable,
}

Values

Name

Description

AutoGeneratedWorldRelativeAssetPath

All generated assets will be stored in an AutoGenerated folder that is located relative to the World they are being saved in

AutoGeneratedGlobalAssetPath

All generated assets will be stored in a root-level AutoGenerated folder

CurrentAssetBrowserPathIfAvailable

Generated assets will be stored in the currently-visible Asset Browser folder if available, otherwise at the Auto Generated Asset Path

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