| IToolsContextAssetAPI
|
Module |
|
Header |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h |
Include |
#include "ModelingModeAssetAPI.h" |
class FModelingModeAssetAPI : public FEditorToolAssetAPI
Implementation of ToolsContext Asset management API that is suitable for use inside Modeling Tools Mode.
Name | Description | ||
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|
GetNewActorPackagePath ( |
Determines path and name for a new Actor/Asset based on current mode settings, etc |
Name | Description | ||
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|
AActor * |
GenerateStaticMeshActor ( |
Generate static mesh actor |
|
SaveGeneratedTexture2D ( |
Save generated UTexture2D that is assumed to currently be in the Transient package |