| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MotionTrailEditorMode/Source/MotionTrailEditorMode/Public/MotionTrailEditorMode.h |
Include |
#include "MotionTrailEditorMode.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMotionTrailEditorMode : public UEdMode
Name | Description | |
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UMotionTrailEditorMode() |
Name | Description | |
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~UMotionTrailEditorMode() |
Name | Description | ||
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AddTrailTool ( |
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const TArray... |
GetHierarchies() |
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UE::MotionTr... |
GetHierarchyForSequencer ( |
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UMotionTrail... |
GetTrailOptions() |
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const TMap< ... |
GetTrailTools() |
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RemoveTrailTool ( |
Name | Description | ||
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ActivateDefaultTool() |
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FEdMode *... |
AsLegacyMode() |
For use by the EditorModeTools class to get the legacy FEdMode type from a legacy FEdMode wrapper You should not need to override this function in your UEdMode implementation. |
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CreateToolkit() |
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DrawHUD ( |
Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*. |
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Enter() |
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Exit() |
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GetModeCommands() |
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IsCompatibleWith ( |
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Render ( |
Draws translucent polygons on brushes and volumes. |
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UsesToolkits() |
True if this mode uses a toolkit mode (eventually they all should) |
Name |
Description |
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DefaultToolName |
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ModeName |
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MotionTrailEditorMode_Default |