DecelerationSource

Motosynth source to use for granular engine deceleration.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Granular Engine", Meta=(EditCondition="bGranularEngineEnabled"))
UMotoSynthSource * DecelerationSource

Remarks

Motosynth source to use for granular engine deceleration.

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