USynthComponentMoto::SetRPM

Sets the RPM of the granular engine directly.

Windows
MacOS
Linux

References

Module

MotoSynth

Header

/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Classes/SynthComponents/SynthComponentMoto.h

Include

#include "SynthComponents/SynthComponentMoto.h"

Source

/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Private/SynthComponentMoto.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MotoSynth")
void SetRPM
(
    float InRPM,
    float InTimeSec
)

Remarks

Sets the RPM of the granular engine directly.

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