| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Classes/SynthComponents/SynthComponentMoto.h |
Include |
#include "SynthComponents/SynthComponentMoto.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class USynthComponentMoto : public USynthComponent
Name | Description | ||
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MotoSynthPreset |
The moto synth preset to use for the moto synth component. |
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float |
RPM |
Sets the starting RPM of the engine |
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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GetRPMRange ( |
Retrieves RPM range of the moto synth, taking into account the acceleration and deceleration sources. |
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IsEnabled() |
Returns if the moto synth is enabled. |
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SetRPM ( |
Sets the RPM of the granular engine directly. |
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SetSettings ( |
Sets a moto synth settings dynamically. |
Name | Description | ||
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ISoundGenera... |
CreateSoundGenerator |
Implemented by the synth component to create a generator object instead of generating audio directly on the synth component. |