USynthComponentMoto

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MotoSynth

Header

/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Classes/SynthComponents/SynthComponentMoto.h

Include

#include "SynthComponents/SynthComponentMoto.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class USynthComponentMoto : public USynthComponent

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UMotoSynthPrese...

 

MotoSynthPreset

The moto synth preset to use for the moto synth component.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

RPM

Sets the starting RPM of the engine

Constructors

No constructors are accessible with public or protected access.

Destructors

No destructors are accessible with public or protected access.

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

GetRPMRange

(
    float& OutMinRPM,
    float& OutMaxRPM
)

Retrieves RPM range of the moto synth, taking into account the acceleration and deceleration sources.

Public function Const UFunction BlueprintCallable, Category

bool

 

IsEnabled()

Returns if the moto synth is enabled.

Public function UFunction BlueprintCallable, Category

void

 

SetRPM

(
    float InRPM,
    float InTimeSec
)

Sets the RPM of the granular engine directly.

Public function UFunction BlueprintCallable, Category

void

 

SetSettings

(
    const FMotoSynthRuntimeSettings& I...
)

Sets a moto synth settings dynamically.

Overridden from USynthComponent

Name Description

Public function Virtual

ISoundGenera...

 

CreateSoundGenerator

(
    int32 InSampleRate,
    int32 InNumChannels
)

Implemented by the synth component to create a generator object instead of generating audio directly on the synth component.

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