| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthPreset.h |
Include |
#include "MotoSynthPreset.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UMotoSynthPreset : public UObject
Asset used to store moto synth preset data.
Name | Description | ||
---|---|---|---|
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EnginePreviewer |
The engine previewer which is using this preset. |
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EnginePreviewRPMCurve |
Engine preview RPM curve. |
|
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Settings |
Name | Description | ||
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DumpRuntimeMemoryUsage() |
Dumps memory usage of the preset (i.e. of the source assets) |
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StartEnginePreview() |
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StopEnginePreview() |
Name | Description | ||
---|---|---|---|
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |