[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Grain Table | Analysis")
USoundWave * SoundWaveSource
The source to use for the moto synth source.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Grain Table | Analysis")
USoundWave * SoundWaveSource
The source to use for the moto synth source.