ShotOverride

Optional.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="Movie Render Pipeline")
UMoviePipelineExecutorShot * ShotOverride

Remarks

  1. If specified, settings will be pulled from this shot (if overriden by the shot). If null, always use the master configuration in the job.

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