FMoviePipelineFilenameResolveParams

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineFilenameResolveParams

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

AdditionalFrameNumberOffset

Additional offset added onto the offset provided by the Output Settings in the Job.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bForceRelativeFrameNumbers

If true, force format strings (like {frame_number}) to resolve using the relative version.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

CameraNameOverride

Name used by the {camera_name} format tag.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

FileMetadata

A key/value pair that maps metadata names to their values.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

FileNameFormatOverrides

A map between "{format}" tokens and their values.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameNumber

Frame Number for the Master (matching what you see in the Sequencer timeline. ie: If the Sequence PlaybackRange starts on 50, this value would be 50 on the first frame.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameNumberRel

Frame Number for the Master (relative to 0, not what you would see in the Sequencer timeline. ie: If sequence PlaybackRange starts on 50, this value would be 0 on the first frame.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameNumberShot

Frame Number for the Shot (matching what you would see in Sequencer at the sub-sequence level.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameNumberShotRel

Frame Number for the Shot (relative to 0, not what you would see in the Sequencer timeline.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FDateTime

 

InitializationTime

The initialization time for this job. Used to resolve time-based format arguments.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

InitializationVersion

The version for this job. Used to resolve version format arguments.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UMoviePipelineE...

 

Job

  1. This is the job all of the settings should be pulled from.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

ShotNameOverride

Name used by the {shot_name} format tag.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UMoviePipelineE...

 

ShotOverride

Optional.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

ZeroPadFrameNumberCount

When converitng frame numbers to strings, how many digits should we pad them up to? ie: 5 => 0005 with a count of 4.

Constructors

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