Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include |
#include "MovieRenderPipelineDataTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineFilenameResolveParams
Name | Description | ||
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AdditionalFrameNumberOffset |
Additional offset added onto the offset provided by the Output Settings in the Job. |
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bForceRelativeFrameNumbers |
If true, force format strings (like {frame_number}) to resolve using the relative version. |
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CameraNameOverride |
Name used by the {camera_name} format tag. |
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FileMetadata |
A key/value pair that maps metadata names to their values. |
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FileNameFormatOverrides |
A map between "{format}" tokens and their values. |
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FrameNumber |
Frame Number for the Master (matching what you see in the Sequencer timeline. ie: If the Sequence PlaybackRange starts on 50, this value would be 50 on the first frame. |
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FrameNumberRel |
Frame Number for the Master (relative to 0, not what you would see in the Sequencer timeline. ie: If sequence PlaybackRange starts on 50, this value would be 0 on the first frame. |
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FrameNumberShot |
Frame Number for the Shot (matching what you would see in Sequencer at the sub-sequence level. |
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FrameNumberShotRel |
Frame Number for the Shot (relative to 0, not what you would see in the Sequencer timeline. |
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InitializationTime |
The initialization time for this job. Used to resolve time-based format arguments. |
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InitializationVersion |
The version for this job. Used to resolve version format arguments. |
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Job |
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ShotNameOverride |
Name used by the {shot_name} format tag. |
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ShotOverride |
Optional. |
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ZeroPadFrameNumberCount |
When converitng frame numbers to strings, how many digits should we pad them up to? ie: 5 => 0005 with a count of 4. |
Name | Description | |
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FMoviePipelineFilenameResolveParams() |