FMoviePipelineFormatArgs

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineFormatArgs

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

FileMetadata

A set of Key/Value pairs for file metadata for file formats that support metadata.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

FilenameArguments

A set of Key/Value pairs for output filename format strings (without {}) and their values.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UMoviePipelineE...

 

InJob

Which job is this for? Some settings are specific to the level sequence being rendered.

Constructors

Name Description

Public function

FMoviePipelineFormatArgs()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss