FMoviePipelineOutputData

Contains information about the to-disk output generated by a movie pipeline.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineOutputData

Remarks

Contains information about the to-disk output generated by a movie pipeline. This structure is used both for per-shot work finished callbacks and for the final render finished callback. When used as a per-shot callback ShotData will only have one entry (for the shot that was just finished), and for the final render callback it will have data for all shots that managed to render. Can be empty if the job failed to produce any files.

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

bool

 

bSuccess

Did the job succeed, or was it canceled early due to an error (such as failure to write file to disk)?

Public variable UProperty Category BlueprintReadOnly visibleanywhere

UMoviePipelineE...

 

Job

Job the data is for.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

UMoviePipeline ...

 

Pipeline

The UMoviePipeline instance that generated this data.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

TArray< FMovieP...

 

ShotData

The file data for each shot that was rendered.

Constructors

Name Description

Public function

FMoviePipelineOutputData()

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