FMoviePipelinePassIdentifier

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelinePassIdentifier

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Name

Constructors

Name Description

Public function

FMoviePipelinePassIdentifier()

Public function

FMoviePipelinePassIdentifier

(
    const FString& InPassName
)

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FMoviePipelinePassIdentifier ...
)

Public function Const

bool

 

operator==

(
    const FMoviePipelinePassIdentifier ...
)

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