FMoviePipelineSegmentWorkMetrics

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineSegmentWorkMetrics

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

EngineWarmUpFrameIndex

The index of the engine warm up frame that we are working on.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

OutputFrameIndex

Index of the output frame we are working on right now.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

OutputSubSampleIndex

Which temporal/spatial sub sample are we working on right now.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FString

 

SegmentName

The name of the segment (if any)

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

TotalEngineWarmUpFrameCount

The total number of engine warm up frames for this segment.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

TotalOutputFrameCount

The number of output frames we expect to make for this segment.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

TotalSubSampleCount

The total number of samples we will have to build to render this output frame.

Constructors

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