[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category="Movie Pipeline")
TMap< FMoviePipelinePassIdentifier, FMoviePipelineRenderPassOutputData > RenderPassData
A mapping between render passes (such as 'FinalImage') and an array containing the files written for that shot. Will be multiple files if using image sequences.