[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category="Movie Pipeline")
TWeakObjectPtr< UMoviePipelineExecutorShot > Shot
Which shot was this output data for?
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadOnly, Category="Movie Pipeline")
TWeakObjectPtr< UMoviePipelineExecutorShot > Shot
Which shot was this output data for?