FMoviePipelineSurfaceReader::CopyReadbackTexture_RenderThread

Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h

Include

#include "MoviePipelineSurfaceReader.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineSurfaceReader.cpp

Syntax

void CopyReadbackTexture_RenderThread
(
    TUniqueFunction< void< FImagePixelData > &&)> && InFunctionCallback,
    TSharedPtr< FImagePixelDataPayload, ESPMode::ThreadSafe > InFramePayload
)

Remarks

Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss