Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h |
Include |
#include "MoviePipelineSurfaceReader.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineSurfaceReader.cpp |
void CopyReadbackTexture_RenderThread
(
TUniqueFunction< void< FImagePixelData > &&)> && InFunctionCallback,
TSharedPtr< FImagePixelDataPayload, ESPMode::ThreadSafe > InFramePayload
)
Maps the ReadbackTexture to the CPU (which should have been resolved to before this point) and copies the data over.