FMoviePipelineSurfaceReader::Reset

Safely resets the state of the wait event.

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MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h

Include

#include "MoviePipelineSurfaceReader.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineSurfaceReader.cpp

Syntax

void Reset()

Remarks

Safely resets the state of the wait event. When doing latent surface reading sometimes we may want to just bail on reading a given frame. Should only be performed after flushing rendering commands.

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