Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include |
#include "MoviePipeline.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
UMoviePipelineMasterConfig * GetPipelineMasterConfig() const
Get the Master Configuration used to render this shot. This contains the global settings for the shot, as well as per-shot configurations which can contain their own settings.