UMoviePipeline::GetPipelineMasterConfig

Get the Master Configuration used to render this shot.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
UMoviePipelineMasterConfig * GetPipelineMasterConfig() const

Remarks

Get the Master Configuration used to render this shot. This contains the global settings for the shot, as well as per-shot configurations which can contain their own settings.

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