UMoviePipeline::OnMoviePipelineFinishedImpl

This function should be called by the Executor when execution has finished (this should still be called in the event of an error)

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
virtual void OnMoviePipelineFinishedImpl()

Remarks

This function should be called by the Executor when execution has finished (this should still be called in the event of an error)

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