[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Movie Render Pipeline")
FMoviePipelineWorkFinished OnMoviePipelineShotWorkFinishedDelegate
Only called if `IsFlushDiskWritesPerShot()_ is set! Called after each shot is finished and files have been flushed to disk. The returned data in the params struct will have only the per-shot metadata for the just finished shot. Use OnMoviePipelineFinished() if you need all ot the metadata.