UMoviePipeline::OnMoviePipelineWorkFinished

Called when we have completely finished this pipeline.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Syntax

FMoviePipelineWorkFinishedNative & OnMoviePipelineWorkFinished()

Remarks

Called when we have completely finished this pipeline. This means that all frames have been rendered, all files written to disk, and any post-finalize exports have finished. This Pipeline will call Shutdown() on itself before calling this delegate to ensure we've unregistered from all delegates and are no longer trying to do anything (even if we still exist).

The params struct in the return will have metadata about files written to disk for each shot.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss