UMoviePipeline::Shutdown

Abandons any future work on this Movie Pipeline and runs through the shutdown flow to ensure already completed work is written to disk.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
void Shutdown
(
    bool bError
)

Remarks

Abandons any future work on this Movie Pipeline and runs through the shutdown flow to ensure already completed work is written to disk. This is a blocking-operation and will not return until all outstanding work has been completed.

This function should only be called from the game thread.

Parameters

Parameter

Description

bError

Whether this is an early shut down due to an error

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