[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(EditCondition="bOverrideAntiAliasing"),
Category="Render Settings")
TEnumAsByte< EAntiAliasingMethod > AntiAliasingMethod
If we are overriding the AA method, what do we use? None will turn off anti-aliasing.