[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(UIMin=1, ClampMin=1),
Category="Render Settings")
int32 TemporalSampleCount
The number of frames we should combine together to produce each output frame. This blends the results of this many sub-steps together to produce one output frame. See CameraShutterAngle to control how much time passes between each sub-frame. See SpatialSampleCount to see how many samples we average together to produce a sub-step. (This means rendering complexity is SampleCount * TileCount^2 * SpatialSampleCount * NumPasses).