[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Render Settings")
bool bUseCameraCutForWarmUp
Should we use the excess in the camera cut track to determine engine warmup? When disabled, the sequence is evaluated once at the first frame and then waits there for EngineWarmUpCount many frames. When this is enabled, the number of warmup frames is based on how much excess there is in the camera cut track outside of the playback range AND the sequence is evaluated for each frame which can allow time for skeletal meshes to animate from a bind pose, etc.