UMoviePipelineCameraSetting

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h

Include

#include "MoviePipelineCameraSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineCameraSetting : public UMoviePipelineSetting

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OverscanPercentage

Overscan percent allows to render additional pixels beyond the set resolution and can be used in conjunction with EXR file output to add post-processing effects such as lens distortion.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMoviePipelineS...

 

ShutterTiming

Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame.

Constructors

Overridden from UMoviePipelineSetting

Name Description

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Protected function Virtual Const

void

 

GetFormatArguments

(
    FMoviePipelineFormatArgs& InOutFor...
)

Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata.

Protected function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Protected function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

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