| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h |
Include |
#include "MoviePipelineCameraSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineCameraSetting : public UMoviePipelineSetting
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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|
float |
OverscanPercentage |
Overscan percent allows to render additional pixels beyond the set resolution and can be used in conjunction with EXR file output to add post-processing effects such as lens distortion. |
|
ShutterTiming |
Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame. |
Name | Description | |
---|---|---|
|
UMoviePipelineCameraSetting() |
Name | Description | ||
---|---|---|---|
|
GetDisplayText() |
Warning: This gets called on the CDO of the object |
|
|
GetFormatArguments ( |
Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata. |
|
|
IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
|
|
IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |