| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCommandLineEncoderSettings.h |
Include |
#include "MoviePipelineCommandLineEncoderSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=Engine, defaultconfig,
Meta=(DisplayName="Movie Pipeline CLI Encoder"))
class UMoviePipelineCommandLineEncoderSettings : public UDeveloperSettings
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
AudioCodec |
Which audio codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options. |
|
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AudioInputStringFormat |
Format string used for each audio input. |
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|
CodecHelpText |
||
|
CommandLineFormat |
The format string used when building the final command line argument to launch. |
|
|
EncodeSettings_Epic |
The flags used for epic quality encoding. |
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EncodeSettings_High |
The flags used for high quality encoding. |
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EncodeSettings_Low |
The flags used for low quality encoding. |
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EncodeSettings_Med |
The flags used for medium quality encoding. |
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ExecutablePath |
Path to the executable (including extension). |
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OutputFileExtension |
Extension for the output files. |
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|
VideoCodec |
Which video codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options. |
|
|
VideoInputStringFormat |
Format string used for each video input. |
Name | Description | |
---|---|---|
|
UMoviePipelineCommandLineEncoderSettings() |
Name | Description | ||
---|---|---|---|
|
GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
|
|
GetContainerName() |
Gets the settings container name for the settings, either Project or Editor |