[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Command Line Encoder")
FString FileNameFormatOverride
File name format string override. If specified it will override the FileNameFormat from the Output setting. If {shot_name} or {camera_name} is used, encoding will begin after each shot finishes rendering. Can be different from the main one in the Output setting so you can render out frames to individual shot folders but encode to one file.