FileNameFormatOverride

File name format string override.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Command Line Encoder")
FString FileNameFormatOverride

Remarks

File name format string override. If specified it will override the FileNameFormat from the Output setting. If {shot_name} or {camera_name} is used, encoding will begin after each shot finishes rendering. Can be different from the main one in the Output setting so you can render out frames to individual shot folders but encode to one file.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss