UMoviePipelineCustomTimeStep

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h

Include

#include "MoviePipeline.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMoviePipelineCustomTimeStep : public UEngineCustomTimeStep

Functions

Name Description

Public function

void

 

SetCachedFrameTiming

(
    const MoviePipeline::FFrameTimeStep...
)

Overridden from UEngineCustomTimeStep

Name Description

Public function Virtual Const

ECustomTimeS...

 

GetSynchronizationState()

The state of the CustomTimeStep.

Public function Virtual

bool

 

Initialize

(
    UEngine* InEngine
)

This CustomTimeStep became the Engine's CustomTimeStep.

Public function Virtual

void

 

Shutdown

(
    UEngine* InEngine
)

This CustomTimeStep stop being the Engine's CustomTimeStep.

Public function Virtual

bool

 

UpdateTimeStep

(
    UEngine* InEngine
)

Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame.

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