| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineDebugSettings.h |
Include |
#include "MoviePipelineDebugSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineDebugSettings : public UMoviePipelineSetting
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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bCaptureFramesWithRenderDoc |
If true, automatically trigger RenderDoc to capture rendering information for frames from CaptureStartFrame to CaptureEndFrame, inclusive |
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bWriteAllSamples |
If true, we will write all samples that get generated to disk individually. |
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CaptureFrame |
Used when capturing rendering information with RenderDoc. In Display Rate frames. |
Name | Description | |
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UMoviePipelineDebugSettings() |
Name | Description | ||
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IsRenderDocEnabled() |
Returns true if both the RenderCapture modular feature is available and the user has enabled capturing with RenderDoc |
Name | Description | ||
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CanBeDisabled() |
Can this setting be disabled? UI only. |
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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GetFooterText ( |
Return a string to show in the footer of the details panel. |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |