Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
Include |
#include "MoviePipelineExecutor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void CancelCurrentJob()
Abort the currently executing job.