UMoviePipelineExecutorBase::DisconnectSocket

Disconnects the socket (if currently connected.)

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h

Include

#include "MoviePipelineExecutor.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineExecutor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
void DisconnectSocket()

Remarks

Disconnects the socket (if currently connected.)

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