Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
Include |
#include "MoviePipelineExecutor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
bool IsRendering() const
Report the current state of the executor. This is used to know if we can call Execute again.
For C++ implementations override `virtual bool IsRendering_Implementation() const override_ For Python/BP implementations override .ufunction(override=True) def is_rendering(self): return ?
True if the executor is currently working on a queue to produce a render.