UMoviePipelineExecutorBase::IsRendering

Report the current state of the executor.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h

Include

#include "MoviePipelineExecutor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
bool IsRendering() const

Remarks

Report the current state of the executor. This is used to know if we can call Execute again.

For C++ implementations override `virtual bool IsRendering_Implementation() const override_ For Python/BP implementations override .ufunction(override=True) def is_rendering(self): return ?

Returns

True if the executor is currently working on a queue to produce a render.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss