UMoviePipelineExecutorBase::OnExecutorFinishedImpl

This should be called when the Executor has finished executing all of the things it has been asked to execute.

Windows
MacOS
Linux

Override Hierarchy

UMoviePipelineExecutorBase::OnExecutorFinishedImpl()

UMoviePipelineLinearExecutorBase::OnExecutorFinishedImpl()

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h

Include

#include "MoviePipelineExecutor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
virtual void OnExecutorFinishedImpl()

Remarks

This should be called when the Executor has finished executing all of the things it has been asked to execute. This should be called in the event of a failure as well, and passing in false for success to allow the caller to know failure. Errors should be broadcast on the error delegate, so this is just a handy way to know at the end without having to track it yourself.

Parameters

Parameter

Description

bInSuccess

True if the pipeline successfully executed all jobs. False if there was an error.

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