UMoviePipelineExecutorBase::SetMoviePipelineClass
Specify which MoviePipeline class type should be created by this executor when processing jobs.
Module
|
MovieRenderPipelineCore
|
Header
|
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h
|
Include
|
#include "MoviePipelineExecutor.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
void SetMoviePipelineClass
(
UClass * InPipelineClass
)
Specify which MoviePipeline class type should be created by this executor when processing jobs.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.