SocketMessageRecievedDelegate

If this executor has been configured to connect to a socket, this event will be called each time the socket recieves something.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Movie Render Pipeline")
FMoviePipelineSocketMessageRecieved SocketMessageRecievedDelegate

Remarks

If this executor has been configured to connect to a socket, this event will be called each time the socket recieves something. The message response expected from the server should have a 4 byte (int32) size prefix for the string to specify how much data we should expect. This delegate will not get invoked until we recieve that many bytes from the socket connection to avoid broadcasting partial messages.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss