Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
FString GetStatusMessage() const
Get the current status message for this job. May be an empty string.
For C++ implementations override `virtual FStringGetStatusMessage_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def get_status_message(self): return ?