Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
float GetStatusProgress() const
Get the current progress as last set by SetStatusProgress. 0 by default.
For C++ implementations override `virtual float GetStatusProgress_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def get_status_progress(self): return ?