UMoviePipelineExecutorJob::GetStatusProgress

Get the current progress as last set by SetStatusProgress.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, BlueprintNativeEvent, Category="Movie Render Pipeline")
float GetStatusProgress() const

Remarks

Get the current progress as last set by SetStatusProgress. 0 by default.

For C++ implementations override `virtual float GetStatusProgress_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def get_status_progress(self): return ?

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