UMoviePipelineExecutorJob::OnDuplicated

Should be called to clear status and user data after duplication so that jobs stay unique and don't pick up ids or other unwanted behavior from the pareant job.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void OnDuplicated()

Remarks

Should be called to clear status and user data after duplication so that jobs stay unique and don't pick up ids or other unwanted behavior from the pareant job.

For C++ implementations override `virtual bool OnDuplicated_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def on_duplicated(self):

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