Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetStatusProgress
(
const float InProgress
)
Set the progress of this job to the given value. If a positive value is provided the UI will show the progress bar, while a negative value will make the UI show the status message instead. Progress and Status Message are cosmetic and dependent on the executor to update. Similar to the UMoviePipelineExecutor::SetStatusProgress function, but at a per-job level basis instead.
For C++ implementations override `virtual void SetStatusProgress_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_progress(self, inProgress):
Parameter |
Description |
---|---|
InProgress |
The progress (0-1 range) the executor should have. |